Post by Zounder on Mar 7, 2014 17:54:57 GMT -5
Card Mechanics
"While we may not love it, we Sotarians accept war as a necessity for our culture’s survival and progress. The UGC may portray us as common brutes, but are not flesh-hungry brutes like the stolox in our employ. We take great care not to dispose of our future subjects needlessly; any life spared is considered a success in our book. Unfortunately, there are some in the collective that do not share this view.
How the Arcetians came to be a part of the collective is a bit confusing. The scripts say that they originate from a layer of reality above ours. I am not sure myself what that means, but our learned men assure me it is of significance. After centuries of study, we’ve come to find that these beings of sentient energy only assume a humanoid form in an attempt to aid us in perceiving their existence.
Still, their support in this war has been immeasurable. Their ability to manipulate aspects of our reality that previously seemed permanent is a sight to behold. This one being is said to rip open the fabric of space to transport others instantaneously. I wonder what one sees when they experience such a phenomenon. Admittedly, part of me wishes to never find out." - Xendra, Lieutenant Commander of the Sotarian Elite Guard
"While we may not love it, we Sotarians accept war as a necessity for our culture’s survival and progress. The UGC may portray us as common brutes, but are not flesh-hungry brutes like the stolox in our employ. We take great care not to dispose of our future subjects needlessly; any life spared is considered a success in our book. Unfortunately, there are some in the collective that do not share this view.
How the Arcetians came to be a part of the collective is a bit confusing. The scripts say that they originate from a layer of reality above ours. I am not sure myself what that means, but our learned men assure me it is of significance. After centuries of study, we’ve come to find that these beings of sentient energy only assume a humanoid form in an attempt to aid us in perceiving their existence.
Still, their support in this war has been immeasurable. Their ability to manipulate aspects of our reality that previously seemed permanent is a sight to behold. This one being is said to rip open the fabric of space to transport others instantaneously. I wonder what one sees when they experience such a phenomenon. Admittedly, part of me wishes to never find out." - Xendra, Lieutenant Commander of the Sotarian Elite Guard
Card Mechanics
We end the week by previewing one of the heavy hitters in Advent Saga: Rae, The Ender. She clocks in as one of the most expensive Armada to deploy in the game at a total Resource cost of 8, but she has some devastating effects that can seal the victory for Genetic Code decks.
By discarding two cards from your hand, you can remove an Armada from play, and it doesn’t return until the end of the turn. This means that you can keep your opponent’s Armada at bay by constantly removing threats, but it amounts to simply stalling since the Armada does return eventually. But there’s another use: You can remove your own Armada to re-trigger put-in-play effects (such as UGC Medic, previewed yesterday.) Furthermore, due to Rae’s effect text, you then draw a card to help make up for the cost. It’s worth noting, however, that Rae cannot target herself with this ability.
Genetic Code decks already draw a lot of cards, so making frequent use of Rae’s effect is not as costly as it seems. But it still helps that Rae has another built-in draw effect. You can pay four total resources to shuffle 5 cards from your discard pile back into your deck to draw a card. not only does this give you more ways to draw cards, it also helps you prevent decking out.
Next week, we will preview a new Advent and Resource type, so stay tuned!
We end the week by previewing one of the heavy hitters in Advent Saga: Rae, The Ender. She clocks in as one of the most expensive Armada to deploy in the game at a total Resource cost of 8, but she has some devastating effects that can seal the victory for Genetic Code decks.
By discarding two cards from your hand, you can remove an Armada from play, and it doesn’t return until the end of the turn. This means that you can keep your opponent’s Armada at bay by constantly removing threats, but it amounts to simply stalling since the Armada does return eventually. But there’s another use: You can remove your own Armada to re-trigger put-in-play effects (such as UGC Medic, previewed yesterday.) Furthermore, due to Rae’s effect text, you then draw a card to help make up for the cost. It’s worth noting, however, that Rae cannot target herself with this ability.
Genetic Code decks already draw a lot of cards, so making frequent use of Rae’s effect is not as costly as it seems. But it still helps that Rae has another built-in draw effect. You can pay four total resources to shuffle 5 cards from your discard pile back into your deck to draw a card. not only does this give you more ways to draw cards, it also helps you prevent decking out.
Next week, we will preview a new Advent and Resource type, so stay tuned!