Post by Rykoshet on Feb 21, 2014 16:35:24 GMT -5
This image represents a card in its early stages of development. Art, template, and effects are subject to change.
Character Profile
Part of the UGC’s latest Advent program, Asura skirts the UGC’s regulations on genetic tampering by supposedly utilizing purely cybernetic enhancements. Hard-light technology allows Asura to maintain full mobility while having access to near-limitless weaponry. This devastating Armada can cut through the battlefield on his own, while utilizing his enhancements to push allied Armada to their fullest potential. Tech like his doesn’t come cheap, so the UGC keeps him in reserve until they need a situation resolved quickly and with extreme prejudice.
Card Mechanics
We end Xi week with Asura, The Thousand Arms. Asura is one of many "Unique" Armada in Advent Saga, who typically come with high costs and devastating effects. Their drawback, however, is that you can only control one copy of any given unique Armada at a time. That means that while you can have Asura and another unique in-play, you cannot have two Asuras in-play at once.
Asura costs a whopping 7 Resources, among the highest of any Armada in the game. But his effect is game-changing: You can put in-play 3 Gears from your Resource area or Discard pile. Playing Asura can potentially result in a field full of powerful Armada, or you can choose to pile all the gears on a single Armada! Not to mention that if you have a UGC Officer in-play, he will get the +1/+1/+0 bonus from each of the gears. Meanwhile, none of these gears can be negated, so there's no stopping the benefits they give your forces.
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